To wait for lockdown to end, you must simply continue playing the main story of the game and progress to Act 2. In practical terms, it means any attempt to leave the area by one of the many freeways to other regions will see you being met with a blockade and some rather hefty automated defences.Īs the game says, you need to 'turn back, nothin' out there for you. This also locks off one of the initial side missions, The Gig, which asks you to "wait for the lockdown to end". Though Watson is a sizable area, due to story events, you cannot explore past it due to the region being in a lockdown state. When the life path specific prologue ends, you'll begin Act 1 in V's apartment, situated in Watson, described as "the bad neighbourhood of Night City" by developer CD Projekt Red. #Netlogo wait how toHow to wait for lockdown to end in Cyberpunk 2077 CREDITS AND REFERENCES - This section could contain a reference to the model's URL on the web if it has one, as well as any other necessary credits or references.Watch on YouTube Which Lifepath Should You Choose in Cyberpunk 2077?įor more help with Cyberpunk 2077, we have pages on Cyberpunk GOG rewards, life paths and attributes. RELATED MODELS - This section could give the names of models in the NetLogo Models Library or elsewhere which are of related interest. It might also point out places where workarounds were needed because of missing features. NETLOGO FEATURES - This section could point out any especially interesting or unusual features of NetLogo that the model makes use of, particularly in the Procedures tab. EXTENDING THE MODEL - This section could give some ideas of things to add or change in the procedures tab to make the model more complicated, detailed, accurate, etc. THINGS TO TRY - This section could give some ideas of things for the user to try to do (move sliders, switches, etc.) with the model. THINGS TO NOTICE - This section could give some ideas of things for the user to notice while running the model. HOW TO USE IT - This section could explain how to use the model, including a description of each of the items in the interface tab. HOW IT WORKS - This section could explain what rules the agents use to create the overall behavior of the model. 0001 plot_it end to plot_it set-current-plot "DistancePlot" ask turtles ] end GRAPHICS-WINDOW 303 10 733 461 17 17 12.0 1 10 1 1 1 0 1 1 1 -17 17 -17 17 CC-WINDOW 5 475 958 570 Command Center 0 BUTTON 39 42 104 76 Reset setup NIL 1 T OBSERVER T NIL SLIDER 37 98 210 131 current_slider current_slider 0 10 5 1 1 mph SLIDER 37 135 210 168 motor_slider motor_slider 0 30 20 1 1 mph BUTTON 129 42 195 76 Travel travel NIL 1 T OBSERVER T NIL PLOT 749 19 949 169 DistancePlot Time Distance 0.0 10.0 0.0 34.0 true false PENS "distbetween" 1.0 0 -16777216 true "distwith" 1.0 0 -2674135 true "distagainst" 1.0 0 -10899396 true MONITOR 40 236 173 285 Downstream Speed vwith 1 1 MONITOR 39 297 173 346 Upstream Speed vagainst\n 1 1 SLIDER 36 187 208 220 distapart_slider distapart_slider 0 34 20 1 1 miles MONITOR 826 235 883 284 Time time 3 1 MONITOR 793 180 905 229 Distance Between distbetween 3 1 WHAT IS IT? - This section could give a general understanding of what the model is trying to show or explain. Globals to setup ca crt 2 set time 0 set dist distapart_slider set x0 0 - dist / 2 set y0 0 set xstart x0 set velocity motor_slider set current current_slider ask turtles if who = 1 ] end to travel set time time 0.01 ask turtles if who = 1 ] set distbetween x1 - x0 set distwith x0 - xstart set distagainst x1start - x1 wait.
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